At first, the things brought
forth by Eris were in a state of chaos and went in every which way,
but by the by She began playing with them and ordered some of them
just to see what would happen. Some pretty things arose from this
play and for the next five zillion years She amused Herself by
creating order. And so She grouped some things with others and some
groups with others, and big groups with little groups, and all
combinations until She had many grand schemes which delighted
Her.
Engrossed in establishing
order, She finally one day noticed disorder (previously not
apparent because everything was chaos). There were many ways in
which chaos was ordered and many ways in which it was not.
"Hah," She thought, "Here
shall be a new game."
And She taught order and
disorder to play with each other in contest games, and to take
turns amusing each other. She named the side of disorder after
Herself, "ERISTIC" because Being is anarchic. And then, in a mood
of sympathy for Her lonely sister, She named the other side
"ANERISTIC" which flattered Aneris and smoothed the friction a
little that was between them.
Now all of this time, Void
was somewhat disturbed. It felt unsatisfied for it had created only
physical existence and physical non- existence, and had neglected
the spiritual. As he contemplated this, a great Quiet was caused
and he went into a state of Deep Sleep which lasted for 5 eras. At
the end of this ordeal, he begat a brother to Eris and Aneris, that
of SPIRITUALITY, who had no name at all.
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